Player Collisions
Player Collisions
Player Collisions
Add Script to Players
Add Script to Players
Add to ServerScriptService
Add to ServerScriptService
local storage = game:GetService("ServerStorage")
local function onPlayerJoin(player)
local playerModel = game.Workspace:WaitForChild(player.Name)
for num, child in pairs(playerModel:GetChildren()) do
if child:IsA('Part') or child:IsA('MeshPart') then
local scriptFile = storage["Script"]:clone()
scriptFile.Parent = child
end
end
end
game.Players.PlayerAdded:Connect(onPlayerJoin)
Destroy Other Player
Destroy Other Player
Add to ServerStorage
Add to ServerStorage
local part = script.Parent
local function tag(otherPart)
if otherPart.Name == "HumanoidRootPart" then
otherPart.Parent:Destroy()
end
end
part.Touched:Connect(tag)
Slowly Lose Health
Slowly Lose Health
Add to ServerStorage
Add to ServerStorage
local part = script.Parent
local function tag(otherPart)
if otherPart.Name == "HumanoidRootPart" then
local humanoid = otherPart.Parent:FindFirstChild('Humanoid')
if humanoid then
humanoid.Health = humanoid.Health - 1
end
end
end
part.Touched:Connect(tag)
Animate other Player
Animate other Player
Add RemoteEvent to ReplicatedStorage
Add RemoteEvent to ReplicatedStorage
LocalScript under StarterPlayerScripts
LocalScript under StarterPlayerScripts
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local remoteEvent = ReplicatedStorage:WaitForChild("RemoteEvent")
local Players = game:GetService("Players")
local character = Players.LocalPlayer.Character
if not character then
character = Players.LocalPlayer.CharacterAdded:Wait()
end
local humanoid = character:WaitForChild("Humanoid")
local myAnimation = Instance.new("Animation")
myAnimation.AnimationId = "rbxassetid://04822814884"
local myAnimationTrack = humanoid:LoadAnimation(myAnimation)
local function animate()
myAnimationTrack.Priority = Enum.AnimationPriority.Idle
if not myAnimationTrack.IsPlaying then
myAnimationTrack:Play()
end
end
remoteEvent.OnClientEvent:Connect(animate)
Script under ServerStorage (Rename to Animate)
Script under ServerStorage (Rename to Animate)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local part = script.Parent
local remoteEvent = ReplicatedStorage:WaitForChild("RemoteEvent")
local function tag(otherPart)
if otherPart.Name == "HumanoidRootPart" then
local name = otherPart.Parent.Name
if otherPart.Parent.Tag then
local player = game.Players:FindFirstChild(name)
remoteEvent:FireClient(player)
end
end
end
part.Touched:Connect(tag)
Script under ServerScriptService
Script under ServerScriptService
local storage = game:GetService("ServerStorage")
local function onPlayerJoin(player)
local playerModel = game.Workspace:WaitForChild(player.Name)
for num, child in pairs(playerModel:GetChildren()) do
if child:IsA('Part') or child:IsA('MeshPart') then
local scriptFile = storage["Animate"]:clone()
scriptFile.Parent = child
end
end
end
game.Players.PlayerAdded:Connect(onPlayerJoin)
Giving Player Tag Value
Giving Player Tag Value
local part = script.Parent
local function tagger(otherPart)
local isTagger = Instance.new('BoolValue')
isTagger.Parent = otherPart.Parent
isTagger.Name = 'Tag'
isTagger.Value = true
part:Destroy()
end
part.Touched:Connect(tagger)