import pygamefrom random import randintpygame.init()width = 750height = 750win = pygame.display.set_mode((width, height))pygame.display.set_caption('Snake')#Colorsred = (255, 0, 0)green = (0, 255, 0)purple = (255, 0, 255)black = (0, 0, 0)#Redraw Functiondef redraw(): win.fill(green) pygame.display.update()#Main Looprun = Truewhile run: pygame.time.delay(60) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False redraw()pygame.quit()import pygamefrom random import randintpygame.init()width = 500height = 500win = pygame.display.set_mode((width, height))pygame.display.set_caption('Snake')#Colorsred = (255, 0, 0)green = (0, 255, 0)purple = (255, 0, 255)black = (0, 0, 0)#Game Objectsclass Snake(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([25,25]) self.image.fill(black) self.rect = self.image.get_rect() self.score = 0 self.highScore = 0 self.speed = 10 self.dx = 0 self.dy = 0 class Food(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([10,10]) self.image.fill(red) self.rect = self.image.get_rect() def move(self): food.rect.x = randint(50, width - 50) food.rect.y = randint(50, height - 50) class Bomb(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([25,25]) self.image.fill(purple) self.rect = self.image.get_rect() #Where to draw game objectssnake = Snake()snake.rect.x = width // 2snake.rect.y = height // 2food = Food()food.rect.x = randint(50, width - 50)food.rect.y = randint(50, height - 50)#Sprite Groupssprites_group = pygame.sprite.Group()sprites_group.add(snake)sprites_group.add(food)bomb_group = pygame.sprite.Group()#Redraw Functiondef redraw(): win.fill(green) #Draw Sprite Groups sprites_group.update() sprites_group.draw(win) bomb_group.update() bomb_group.draw(win) pygame.display.update()#Main Looprun = Truewhile run: pygame.time.delay(60) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False redraw()pygame.quit()import pygamefrom random import randintpygame.init()width = 500height = 500win = pygame.display.set_mode((width, height))pygame.display.set_caption('Snake')#Colorsred = (255, 0, 0)green = (0, 255, 0)purple = (255, 0, 255)black = (0, 0, 0)#Game Objectsclass Snake(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([25,25]) self.image.fill(black) self.rect = self.image.get_rect() self.score = 0 self.highScore = 0 self.speed = 10 self.dx = 0 self.dy = 0 class Food(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([10,10]) self.image.fill(red) self.rect = self.image.get_rect() def move(self): food.rect.x = randint(50, width - 50) food.rect.y = randint(50, height - 50) class Bomb(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([25,25]) self.image.fill(purple) self.rect = self.image.get_rect() #Where to draw game objectssnake = Snake()snake.rect.x = width // 2snake.rect.y = height // 2food = Food()food.rect.x = randint(50, width - 50)food.rect.y = randint(50, height - 50)#Sprite Groupssprites_group = pygame.sprite.Group()sprites_group.add(snake)sprites_group.add(food)bomb_group = pygame.sprite.Group()#Redraw Functiondef redraw(): win.fill(green) #Score font = pygame.font.SysFont('Time New Roman', 24) score = font.render('SCORE: ' + str(snake.score), False, black) scoreRect = score.get_rect() scoreRect.center = (width//2, 50) win.blit(score, scoreRect) #Draw Sprite Groups sprites_group.update() sprites_group.draw(win) bomb_group.update() bomb_group.draw(win) pygame.display.update()#Main Looprun = Truewhile run: pygame.time.delay(60) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False #Snake Movement snake.rect.x += snake.dx snake.rect.y += snake.dy key = pygame.key.get_pressed() if key[pygame.K_LEFT]: snake.dx = -snake.speed snake.dy = 0 if key[pygame.K_RIGHT]: snake.dx = snake.speed snake.dy = 0 if key[pygame.K_UP]: snake.dy = -snake.speed snake.dx = 0 if key[pygame.K_DOWN]: snake.dy = snake.speed snake.dx = 0 #Collision if snake.rect.colliderect(food.rect): food.move() bomb = Bomb() bomb.rect.x = snake.rect.x + 50 bomb.rect.y = snake.rect.y + 50 bomb_group.add(bomb) snake.score += 1 for bomb in bomb_group: if bomb.rect.colliderect(snake.rect): run = False redraw()pygame.quit()import pygamefrom random import randintpygame.init()width = 500height = 500win = pygame.display.set_mode((width, height))pygame.display.set_caption('Snake')#Colorsred = (255, 0, 0)green = (0, 255, 0)purple = (255, 0, 255)black = (0, 0, 0)#Game Objectsclass Snake(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([25,25]) self.image.fill(black) self.rect = self.image.get_rect() self.score = 0 self.highScore = 0 self.speed = 10 self.dx = 0 self.dy = 0 class Food(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([10,10]) self.image.fill(red) self.rect = self.image.get_rect() def move(self): food.rect.x = randint(50, width - 50) food.rect.y = randint(50, height - 50) class Bomb(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([25,25]) self.image.fill(purple) self.rect = self.image.get_rect() #Where to draw game objectssnake = Snake()snake.rect.x = width // 2snake.rect.y = height // 2food = Food()food.rect.x = randint(50, width - 50)food.rect.y = randint(50, height - 50)#Sprite Groupssprites_group = pygame.sprite.Group()sprites_group.add(snake)sprites_group.add(food)bomb_group = pygame.sprite.Group()#Redraw Functiondef redraw(): if playing: win.fill(green) #Score font = pygame.font.SysFont('Time New Roman', 24) score = font.render('SCORE: ' + str(snake.score), False, black) scoreRect = score.get_rect() scoreRect.center = (width//2, 50) win.blit(score, scoreRect) #Draw Sprite Groups sprites_group.update() sprites_group.draw(win) bomb_group.update() bomb_group.draw(win) else: win.fill(black) font = pygame.font.SysFont('Time New Roman', 60) #Title title = font.render('SNAKE', False, green) titleRect = title.get_rect() titleRect.center = (width//2, 100) win.blit(title, titleRect) #High Score high = font.render('High Score: ' + str(snake.highScore), False, purple) highRect = high.get_rect() highRect.center = (width//2, height//2) win.blit(high, highRect) #Start start = font.render('Press Space to Start', False, (randint(0,255), randint(0,255), randint(0,255))) startRect = start.get_rect() startRect.center = (width//2, height - 100) win.blit(start, startRect) pygame.display.update()#Main Looprun = Trueplaying = Falsewhile run: pygame.time.delay(60) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False if playing: #Snake Movement snake.rect.x += snake.dx snake.rect.y += snake.dy key = pygame.key.get_pressed() if key[pygame.K_LEFT]: snake.dx = -snake.speed snake.dy = 0 if key[pygame.K_RIGHT]: snake.dx = snake.speed snake.dy = 0 if key[pygame.K_UP]: snake.dy = -snake.speed snake.dx = 0 if key[pygame.K_DOWN]: snake.dy = snake.speed snake.dx = 0 #Collision if snake.rect.colliderect(food.rect): food.move() bomb = Bomb() bomb.rect.x = snake.rect.x + 50 bomb.rect.y = snake.rect.y + 50 bomb_group.add(bomb) snake.score += 1 for bomb in bomb_group: if bomb.rect.colliderect(snake.rect): if snake.score > snake.highScore: snake.highScore = snake.score playing = False else: key = pygame.key.get_pressed() if key[pygame.K_SPACE]: playing = True snake.rect.x = width // 2 snake.rect.y = height // 2 snake.score = 0 bomb_group.empty() redraw()pygame.quit()import pygamefrom random import randint pygame.init()width = 500height = 500win = pygame.display.set_mode((width, height))pygame.display.set_caption('Pygame')#Colorsred = (255,0,0)green = (0, 255, 0)purple = (255,0,255)black = (0,0,0)#Object Classesclass Snake(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([25,25]) self.image.fill(black) self.rect = self.image.get_rect() self.score = 0 self.highScore = 0 self.speed = 10 self.dx = 0 self.dy = 0 class Food(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([10, 10]) self.image.fill(red) self.rect = self.image.get_rect() def move(self): food.rect.x = randint(50, width - 50) food.rect.y = randint(50, height - 50)class Bomb(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([25,25]) self.image.fill(purple) self.rect = self.image.get_rect()#Where to draw objectssnake = Snake()snake.rect.x = width // 2snake.rect.y = height // 2food = Food()food.rect.x = randint(50, width - 50)food.rect.y = randint(50, height - 50)#Sprite groupssprites_group = pygame.sprite.Group()sprites_group.add(snake)sprites_group.add(food)bomb_group = pygame.sprite.Group()def redraw(): if playing: win.fill(green) #Score Text font = pygame.font.SysFont('Time New Roman', 24) score = font.render('SCORE: '+ str(snake.score), False, black) scoreRect = score.get_rect() scoreRect.center = (width//2 , 50) win.blit(score, scoreRect) #Draw Sprite Groups sprites_group.update() sprites_group.draw(win) bomb_group.update() bomb_group.draw(win) else: win.fill(black) font = pygame.font.SysFont('Time New Roman', 60) #Title Text title = font.render('SNAKE', False, green) titleRect = title.get_rect() titleRect.center = (width//2 , 100) win.blit(title, titleRect) #High Score Text high = font.render('High Score: ' + str(snake.highScore), False, purple) highRect = high.get_rect() highRect.center = (width//2, height//2) win.blit(high, highRect) #Start Text start = font.render('Press Space to Start', False, ((randint(0,255),randint(0,255),randint(0,255)))) startRect = start.get_rect() startRect.center = (width//2 , height - 50) win.blit(start, startRect) pygame.display.update() running = Trueplaying = Falsewhile running: pygame.time.delay(60) for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if playing: snake.rect.x += snake.dx snake.rect.y += snake.dy #Movement Controls key = pygame.key.get_pressed() if key[pygame.K_LEFT]: snake.dx = -snake.speed snake.dy = 0 if key[pygame.K_RIGHT]: snake.dx = snake.speed snake.dy = 0 if key[pygame.K_UP]: snake.dx = 0 snake.dy = -snake.speed if key[pygame.K_DOWN]: snake.dx = 0 snake.dy = snake.speed #Collision if snake.rect.colliderect(food.rect): food.move() bomb = Bomb() bomb.rect.x = snake.rect.x + 50 bomb.rect.y = snake.rect.y + 50 bomb_group.add(bomb) snake.score += 1 for bomb in bomb_group: if bomb.rect.colliderect(snake.rect): if snake.score > snake.highScore: snake.highScore = snake.score playing = False else: key = pygame.key.get_pressed() if key[pygame.K_SPACE]: playing = True snake.rect.x = width // 2 snake.rect.y = height // 2 snake.score = 0 bomb_group.empty() redraw() pygame.quit()import pygamefrom random import randint pygame.init()width = 500height = 500win = pygame.display.set_mode((width, height))bg = pygame.image.load('snakeGrass.png')pygame.display.set_caption('Pygame')#Colorsred = (255,0,0)green = (0, 255, 0)purple = (255,0,255)black = (0,0,0)white = (255,255,255)#Object Classesclass Snake(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load('snake.png') self.rect = self.image.get_rect() self.score = 0 self.highScore = 0 self.speed = 10 self.dx = 0 self.dy = 0 class Food(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load('snakeApple.png') self.rect = self.image.get_rect() def move(self): food.rect.x = randint(50, width - 50) food.rect.y = randint(50, height - 50)class Bomb(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load('snakeBomb.png') self.rect = self.image.get_rect()#Where to draw objectssnake = Snake()snake.rect.x = width // 2snake.rect.y = height // 2food = Food()food.rect.x = randint(50, width - 50)food.rect.y = randint(50, height - 50)#Sprite groupssprites_group = pygame.sprite.Group()sprites_group.add(snake)sprites_group.add(food)bomb_group = pygame.sprite.Group()def redraw(): if playing: win.blit(bg, (0,0)) #Score Text font = pygame.font.SysFont('Time New Roman', 32) score = font.render('SCORE: '+ str(snake.score), False, white) scoreRect = score.get_rect() scoreRect.center = (width//2 , 50) win.blit(score, scoreRect) #Draw Sprite Groups sprites_group.update() sprites_group.draw(win) bomb_group.update() bomb_group.draw(win) else: win.fill(black) font = pygame.font.SysFont('Time New Roman', 60) #Title Text title = font.render('SNAKE', False, green) titleRect = title.get_rect() titleRect.center = (width//2 , 100) win.blit(title, titleRect) #High Score Text high = font.render('High Score: ' + str(snake.highScore), False, purple) highRect = high.get_rect() highRect.center = (width//2, height//2) win.blit(high, highRect) #Start Text start = font.render('Press Space to Start', False, ((randint(0,255),randint(0,255),randint(0,255)))) startRect = start.get_rect() startRect.center = (width//2 , height - 50) win.blit(start, startRect) pygame.display.update() running = Trueplaying = Falsewhile running: pygame.time.delay(60) for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if playing: snake.rect.x += snake.dx snake.rect.y += snake.dy #Movement Controls key = pygame.key.get_pressed() if key[pygame.K_LEFT]: snake.dx = -snake.speed snake.dy = 0 if key[pygame.K_RIGHT]: snake.dx = snake.speed snake.dy = 0 if key[pygame.K_UP]: snake.dx = 0 snake.dy = -snake.speed if key[pygame.K_DOWN]: snake.dx = 0 snake.dy = snake.speed #Collision if snake.rect.colliderect(food.rect): food.move() bomb = Bomb() bomb.rect.x = snake.rect.x + 50 bomb.rect.y = snake.rect.y + 50 bomb_group.add(bomb) snake.score += 1 for bomb in bomb_group: if bomb.rect.colliderect(snake.rect): if snake.score > snake.highScore: snake.highScore = snake.score playing = False else: key = pygame.key.get_pressed() if key[pygame.K_SPACE]: playing = True snake.rect.x = width // 2 snake.rect.y = height // 2 snake.score = 0 bomb_group.empty() redraw() pygame.quit()