local function explodePart(part)
if part.BrickColor == BrickColor.Red() then
local explosion = Instance.new("Explosion")
explosion.Position = part.Position
explosion.Parent = game.Workspace
part.BrickColor = BrickColor.White()
else
local number = math.random(1,3)
if number == 1 then
part.BrickColor = BrickColor.Red()
end
end
end
local children = game.Workspace:GetChildren()
while true do
for _, child in ipairs(children) do
if child.Name == "ExplosionPart" then
explodePart(child)
end
end
wait(1)
end