Coin Management
Replenishment Script (Workspace Folder)
local ServerStorage = game:GetService('ServerStorage')
while wait() do
local coinFolder = game.Workspace.CoinFolder:GetChildren()
if #coinFolder < 50 then
local newCoin = ServerStorage.CoinFolder['Coin']:Clone()
newCoin.Name = 'Coin'
newCoin.Parent = game.Workspace.CoinFolder
newCoin.Position = Vector3.new(math.random(-250,250),5, math.random(-250,250))
end
end
Leaderstats (ServerScriptService)
local function onPlayerJoin(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local coins = Instance.new("IntValue")
coins.Name = "Coins"
coins.Value = 0
coins.Parent = leaderstats
end
game.Players.PlayerAdded:Connect(onPlayerJoin)
Coin Script (Under Part)
local coin = script.Parent
local function collect(otherPart)
local humanoid = otherPart.Parent:FindFirstChild('Humanoid')
if humanoid then
local player = game.Players:FindFirstChild(otherPart.Parent.Name)
player.leaderstats.Coins.Value = player.leaderstats.Coins.Value + 1
coin:Destroy()
end
end
coin.Touched:Connect(collect)