PyGame
Blank Pygame Template
Blank Pygame Template
import pygame
pygame.init()
win = pygame.display.set_mode((750, 500))
pygame.display.set_caption('Title')
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pygame.quit()
How to draw objects
How to draw objects
Moving Objects
Moving Objects
Code (in progress)
Code (in progress)
import pygame as pg
import random
import time
pg.init()
###Window Size
display_width = 800
display_height = 600
gameDisplay = pg.display.set_mode((display_width,display_height))
###Window Title
pg.display.set_caption('My python game')
###Background Picture
bg = pg.image.load('bg.png')
bg = pg.transform.scale(bg, (display_width,display_height))
clock = pg.time.Clock()
white = (255,255,255)
###Pyguy Class
class player(object):
def __init__(self, x, y, width, height):
self.x = x
self.y = y
self.width = width
self.height = height
self.pyImg = pg.image.load('python.png')
self.pyImg = pg.transform.scale(self.pyImg, (width,height))
self.score = 0
def draw(self, x, y):
gameDisplay.blit(self.pyImg, (x,y))
def get_rect(self):
return pg.Rect(self.x, self.y, self.width, self.height)
###Codeguy Class
class code(object):
def __init__(self, x, y, width, height):
self.x = x
self.y = y
self.width = width
self.height = height
self.prtImg = pg.image.load('print.png')
self.prtImg = pg.transform.scale(self.prtImg, (width,height))
def draw(self, x, y):
gameDisplay.blit(self.prtImg, (x,y))
def get_rect(self):
return pg.Rect(self.x, self.y, self.width, self.height)
#Redraws Screen
def redraw():
gameDisplay.blit(bg, (0,0))
codeguy.draw(codeguy.x, codeguy.y)
pyguy.draw(pyguy.x, pyguy.y)
font = pg.font.SysFont('Comic Sans MS', 30)
text = font.render('Pygame', False, white)
p1_score = font.render(str(pyguy.score), False, white)
textRect = text.get_rect()
p1Rect = p1_score.get_rect()
textRect.center = (800 // 2, 75)
p1Rect.center = (800//2, 150)
gameDisplay.blit(text, textRect)
gameDisplay.blit(p1_score, p1Rect)
pg.display.update()
run = True
x_change = 0
y_change = 0
speed = 1
pyguy = player(100,100,50,30)
codeguy = code(display_width / 2, display_height / 2, 50, 30)
###Main Loop
while run:
#Quit Event
for event in pg.event.get():
if event.type == pg.QUIT:
run = False
###Key Press Movement
if event.type == pg.KEYDOWN:
if event.key == pg.K_LEFT:
x_change = -5 * speed
elif event.key == pg.K_RIGHT:
x_change = 5 * speed
elif event.key == pg.K_UP:
y_change = -5 * speed
elif event.key == pg.K_DOWN:
y_change = 5 * speed
elif event.key == pg.K_SPACE:
speed += 1
###Key Lift to stop movement
if event.type == pg.KEYUP:
if event.key == pg.K_LEFT or event.key == pg.K_RIGHT:
x_change = 0
elif event.key == pg.K_UP or event.key == pg.K_DOWN:
y_change = 0
if pyguy.get_rect().colliderect(codeguy.get_rect()):
codeguy.x = random.randint(25,775)
codeguy.y = random.randint(25,475)
pyguy.score += 1
#Changes players position
pyguy.x += x_change
pyguy.y += y_change
#Redraw screen function
redraw()
clock.tick(60)
#Close game once loop breaks
pg.quit()
quit()
Image Files
Image Files