import pygamepygame.init()win = pygame.display.set_mode((550, 550))pygame.display.set_caption('Tic-Tac-Toe')first = pygame.draw.rect(win, (255,255,255), (25,25,150,150))second = pygame.draw.rect(win, (255,255,255), (200,25,150,150))third = pygame.draw.rect(win, (255,255,255), (375,25,150,150))fourth = pygame.draw.rect(win, (255,255,255), (25,200,150,150))fifth = pygame.draw.rect(win, (255,255,255), (200,200,150,150))sixth = pygame.draw.rect(win, (255,255,255), (375,200,150,150))seventh = pygame.draw.rect(win, (255,255,255), (25,375,150,150))eighth = pygame.draw.rect(win, (255,255,255), (200,375,150,150))ninth = pygame.draw.rect(win, (255,255,255), (375,375,150,150))run = Truewhile run: pygame.time.delay(100) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False pygame.display.update()pygame.quit() import pygamepygame.init()win = pygame.display.set_mode((550, 550))pygame.display.set_caption('Tic-Tac-Toe')first = pygame.draw.rect(win, (255,255,255), (25,25,150,150))second = pygame.draw.rect(win, (255,255,255), (200,25,150,150))third = pygame.draw.rect(win, (255,255,255), (375,25,150,150))fourth = pygame.draw.rect(win, (255,255,255), (25,200,150,150))fifth = pygame.draw.rect(win, (255,255,255), (200,200,150,150))sixth = pygame.draw.rect(win, (255,255,255), (375,200,150,150))seventh = pygame.draw.rect(win, (255,255,255), (25,375,150,150))eighth = pygame.draw.rect(win, (255,255,255), (200,375,150,150))ninth = pygame.draw.rect(win, (255,255,255), (375,375,150,150))run = Truewhile run: pygame.time.delay(100) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False if event.type == pygame.MOUSEBUTTONUP: pos = pygame.mouse.get_pos() if first.collidepoint(pos): pygame.draw.rect(win, (255, 0, 0), (50, 50, 100,100)) pygame.draw.circle(win, (0,255,0), (100,100), 50) if second.collidepoint(pos): pygame.draw.rect(win, (255, 0, 0), (225, 50, 100,100)) pygame.draw.circle(win, (0,255,0), (275,100), 50) if third.collidepoint(pos): pygame.draw.rect(win, (255, 0, 0), (400, 50, 100,100)) pygame.draw.circle(win, (0,255,0), (450,100), 50) if fourth.collidepoint(pos): pygame.draw.rect(win, (255, 0, 0), (50, 225, 100,100)) pygame.draw.circle(win, (0,255,0), (100,275), 50) if fifth.collidepoint(pos): pygame.draw.rect(win, (255, 0, 0), (225, 225, 100,100)) pygame.draw.circle(win, (0,255,0), (275,275), 50) if sixth.collidepoint(pos): pygame.draw.rect(win, (255, 0, 0), (400, 225, 100,100)) pygame.draw.circle(win, (0,255,0), (450,275), 50) if seventh.collidepoint(pos): pygame.draw.rect(win, (255, 0, 0), (50, 400, 100,100)) pygame.draw.circle(win, (0,255,0), (100,450), 50) if eighth.collidepoint(pos): pygame.draw.rect(win, (255, 0, 0), (225, 400, 100,100)) pygame.draw.circle(win, (0,255,0), (275,450), 50) if ninth.collidepoint(pos): pygame.draw.rect(win, (255, 0, 0), (400, 400, 100,100)) pygame.draw.circle(win, (0,255,0), (450,450), 50) pygame.display.update()pygame.quit() import pygame#Initializes PyGame pygame.init()#Creates a window for gamewin = pygame.display.set_mode((550,550))#Sets the title of windowpygame.display.set_caption('PyGame Tic-Tac-Toe')#Draws the game boardfirst = pygame.draw.rect(win, (255,255,255), (25,25,150,150))second = pygame.draw.rect(win, (255,255,255), (200,25,150,150))third = pygame.draw.rect(win, (255,255,255), (375,25,150,150))fourth = pygame.draw.rect(win, (255,255,255), (25,200,150,150))fifth = pygame.draw.rect(win, (255,255,255), (200,200,150,150))sixth = pygame.draw.rect(win, (255,255,255), (375,200,150,150))seventh = pygame.draw.rect(win, (255,255,255), (25,375,150,150))eighth = pygame.draw.rect(win, (255,255,255), (200,375,150,150))ninth = pygame.draw.rect(win, (255,255,255), (375,375,150,150))#Sets first player's shapedraw_object = 'circle'#Used to see if space is takenfirst_open = Truesecond_open = Truethird_open = Truefourth_open = Truefifth_open = Truesixth_open = Trueseventh_open = Trueeighth_open = Trueninth_open = True#Main Looprun = Truewhile run: #Refresh Time pygame.time.delay(100) #Pygame Events for event in pygame.event.get(): #Quit Event if event.type == pygame.QUIT: run = False #Space bar to reset if event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: first_open = True second_open = True third_open = True fourth_open = True fifth_open = True sixth_open = True seventh_open = True eighth_open = True ninth_open = True run = True #pygame.draw.rect(surface, (color), (startx,starty,length width)) first = pygame.draw.rect(win, (255,255,255), (25,25,150,150)) second = pygame.draw.rect(win, (255,255,255), (200,25,150,150)) third = pygame.draw.rect(win, (255,255,255), (375,25,150,150)) fourth = pygame.draw.rect(win, (255,255,255), (25,200,150,150)) fifth = pygame.draw.rect(win, (255,255,255), (200,200,150,150)) sixth = pygame.draw.rect(win, (255,255,255), (375,200,150,150)) seventh = pygame.draw.rect(win, (255,255,255), (25,375,150,150)) eighth = pygame.draw.rect(win, (255,255,255), (200,375,150,150)) ninth = pygame.draw.rect(win, (255,255,255), (375,375,150,150)) #Used to see which space is clicked if event.type == pygame.MOUSEBUTTONUP: pos = pygame.mouse.get_pos() #Checks if mouse position is in a space and if space is available if first.collidepoint(pos) and first_open: #Draws a shapes based on whose turn it is if draw_object == 'circle': #pygame.draw.circle(surface, (color), (centerx, centery),radius) pygame.draw.circle(win,(255,0,0), (100,100),50) draw_object = 'rect' else: pygame.draw.rect(win,(0,255,0), (50,50,100, 100)) draw_object = 'circle' #Marks this space as taken first_open = False if second.collidepoint(pos) and second_open: if draw_object == 'circle': pygame.draw.circle(win,(255,0,0), (275,100),50) draw_object = 'rect' else: pygame.draw.rect(win,(0,255,0), (225,50,100, 100)) draw_object = 'circle' second_open = False if third.collidepoint(pos) and third_open: if draw_object == 'circle': pygame.draw.circle(win,(255,0,0), (450,100),50) draw_object = 'rect' else: pygame.draw.rect(win,(0,255,0), (400,50,100, 100)) draw_object = 'circle' third_open = False if fourth.collidepoint(pos) and fourth_open: if draw_object == 'circle': pygame.draw.circle(win,(255,0,0), (100,275),50) draw_object = 'rect' else: pygame.draw.rect(win,(0,255,0), (50,225,100, 100)) draw_object = 'circle' fourth_open = False if fifth.collidepoint(pos) and fifth_open: if draw_object == 'circle': pygame.draw.circle(win,(255,0,0), (275,275),50) draw_object = 'rect' else: pygame.draw.rect(win,(0,255,0), (225,225,100, 100)) draw_object = 'circle' fifth_open = False if sixth.collidepoint(pos) and sixth_open: if draw_object == 'circle': pygame.draw.circle(win,(255,0,0), (450,275),50) draw_object = 'rect' else: pygame.draw.rect(win,(0,255,0), (400,225,100, 100)) draw_object = 'circle' sixth_open = False if seventh.collidepoint(pos) and seventh_open: if draw_object == 'circle': pygame.draw.circle(win,(255,0,0), (100,450),50) draw_object = 'rect' else: pygame.draw.rect(win,(0,255,0), (50,400,100, 100)) draw_object = 'circle' seventh_open = False if eighth.collidepoint(pos) and eighth_open: if draw_object == 'circle': pygame.draw.circle(win,(255,0,0), (275,450),50) draw_object = 'rect' else: pygame.draw.rect(win,(0,255,0), (225,400,100, 100)) draw_object = 'circle' eighth_open = False if ninth.collidepoint(pos) and ninth_open: if draw_object == 'circle': pygame.draw.circle(win,(255,0,0), (450,450),50) draw_object = 'rect' else: pygame.draw.rect(win,(0,255,0), (400,400,100, 100)) draw_object = 'circle' ninth_open = False #Updates screen with new shapes pygame.display.update()#Closes game once loop is brokenpygame.quit()import pygame#Initializes PyGamepygame.init()#Creates a window for gamewin = pygame.display.set_mode((550,550))#Sets the title of windowpygame.display.set_caption('PyGame Tic-Tac-Toe')board = [[0, 0, 0], [0, 0, 0], [0, 0, 0]]#Draws the game boardfirst = pygame.draw.rect(win, (255, 255, 255), (25,25,150,150))second = pygame.draw.rect(win, (255,255,255), (200,25,150,150))third = pygame.draw.rect(win, (255,255,255), (375,25,150,150))fourth = pygame.draw.rect(win, (255,255,255), (25,200,150,150))fifth = pygame.draw.rect(win, (255,255,255), (200,200,150,150))sixth = pygame.draw.rect(win, (255,255,255), (375,200,150,150))seventh = pygame.draw.rect(win, (255,255,255), (25,375,150,150))eighth = pygame.draw.rect(win, (255,255,255), (200,375,150,150))ninth = pygame.draw.rect(win, (255,255,255), (375,375,150,150))#Sets first player's shapedraw_object = 'circle'#Used to see if space is takenfirst_open = Truesecond_open = Truethird_open = Truefourth_open = Truefifth_open = Truesixth_open = Trueseventh_open = Trueeighth_open = Trueninth_open = True#board = [[0, 0, 0], [0, 0, 0], [0, 0, 0]]def win_check(num): for row in board: for tile in row: if tile == num: continue else: break else: return True for column in range(3): for row in board: if row[column] == num: continue else: break else: return True for tile in range(3): if board[tile][tile] == num: continue else: break else: return True for tile in range(3): if board[tile][2-tile] == num: continue else: break else: return True#Main Looprun = Truewon = Falsewhile run: #Refresh Time pygame.time.delay(100) #Pygame Events for event in pygame.event.get(): #Quit Event if event.type == pygame.QUIT: run = False #Space bar to reset if event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: first_open = True second_open = True third_open = True fourth_open = True fifth_open = True sixth_open = True seventh_open = True eighth_open = True ninth_open = True run = True won = False board = [[0, 0, 0], [0, 0, 0], [0, 0, 0]] #pygame.draw.rect(surface, (color), (startx,starty,length width)) first = pygame.draw.rect(win, (255,255,255), (25,25,150,150)) second = pygame.draw.rect(win, (255,255,255), (200,25,150,150)) third = pygame.draw.rect(win, (255,255,255), (375,25,150,150)) fourth = pygame.draw.rect(win, (255,255,255), (25,200,150,150)) fifth = pygame.draw.rect(win, (255,255,255), (200,200,150,150)) sixth = pygame.draw.rect(win, (255,255,255), (375,200,150,150)) seventh = pygame.draw.rect(win, (255,255,255), (25,375,150,150)) eighth = pygame.draw.rect(win, (255,255,255), (200,375,150,150)) ninth = pygame.draw.rect(win, (255,255,255), (375,375,150,150)) #Used to see which space is clicked if event.type == pygame.MOUSEBUTTONUP: pos = pygame.mouse.get_pos() #Checks if mouse position is in a space and if space is available if won != True: if first.collidepoint(pos) and first_open: #Draws a shapes based on whose turn it is if draw_object == 'circle': #pygame.draw.circle(surface, (color), (centerx, centery),radius) pygame.draw.circle(win,(255,0,0), (100,100),50) draw_object = 'rect' board[0][0] = 1 else: pygame.draw.rect(win,(0,255,0), (50,50,100, 100)) draw_object = 'circle' board[0][0] = 2 #Marks this space as taken first_open = False if second.collidepoint(pos) and second_open: if draw_object == 'circle': pygame.draw.circle(win,(255,0,0), (275,100),50) draw_object = 'rect' board[0][1] = 1 else: pygame.draw.rect(win,(0,255,0), (225,50,100, 100)) draw_object = 'circle' board[0][1] = 2 second_open = False if third.collidepoint(pos) and third_open: if draw_object == 'circle': pygame.draw.circle(win,(255,0,0), (450,100),50) draw_object = 'rect' board[0][2] = 1 else: pygame.draw.rect(win,(0,255,0), (400,50,100, 100)) draw_object = 'circle' board[0][2] = 2 third_open = False if fourth.collidepoint(pos) and fourth_open: if draw_object == 'circle': pygame.draw.circle(win,(255,0,0), (100,275),50) draw_object = 'rect' board[1][0] = 1 else: pygame.draw.rect(win,(0,255,0), (50,225,100, 100)) draw_object = 'circle' board[1][0] = 2 fourth_open = False if fifth.collidepoint(pos) and fifth_open: if draw_object == 'circle': pygame.draw.circle(win,(255,0,0), (275,275),50) draw_object = 'rect' board[1][1] = 1 else: pygame.draw.rect(win,(0,255,0), (225,225,100, 100)) draw_object = 'circle' board[1][1] = 2 fifth_open = False if sixth.collidepoint(pos) and sixth_open: if draw_object == 'circle': pygame.draw.circle(win,(255,0,0), (450,275),50) draw_object = 'rect' board[1][2] = 1 else: pygame.draw.rect(win,(0,255,0), (400,225,100, 100)) draw_object = 'circle' board[1][2] = 2 sixth_open = False if seventh.collidepoint(pos) and seventh_open: if draw_object == 'circle': pygame.draw.circle(win,(255,0,0), (100,450),50) draw_object = 'rect' board[2][0] = 1 else: pygame.draw.rect(win,(0,255,0), (50,400,100, 100)) draw_object = 'circle' board[2][0] = 2 seventh_open = False if eighth.collidepoint(pos) and eighth_open: if draw_object == 'circle': pygame.draw.circle(win,(255,0,0), (275,450),50) draw_object = 'rect' board[2][1] = 1 else: pygame.draw.rect(win,(0,255,0), (225,400,100, 100)) draw_object = 'circle' board[2][1] = 2 eighth_open = False if ninth.collidepoint(pos) and ninth_open: if draw_object == 'circle': pygame.draw.circle(win,(255,0,0), (450,450),50) draw_object = 'rect' board[2][2] = 1 else: pygame.draw.rect(win,(0,255,0), (400,400,100, 100)) draw_object = 'circle' board[2][2] = 2 ninth_open = False if win_check(1): won = True if win_check(2): won = True #Updates screen with new shapes pygame.display.update()#Closes game once loop is brokenpygame.quit()import pygamepygame.init()win = pygame.display.set_mode((550, 550))pygame.display.set_caption('Tic Tac Toe')white = (255, 255, 255)red = (255, 0, 0)green = (0, 255, 0)class Tile(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([150, 150]) self.image.fill(white) self.rect = self.image.get_rect() tile_list = pygame.sprite.Group()taken_list = pygame.sprite.Group() for row in range(3): for column in range(3): tile = Tile() tile.rect.x = 25 + 175 * row tile.rect.y = 25 + 175 * column tile_list.add(tile)tile_list.draw(win) def redraw(): pygame.display.update() draw_object = 'rect'run = Truewhile run: pygame.time.delay(100) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: tile_list.draw(win) taken_list = pygame.sprite.Group() if event.type == pygame.MOUSEBUTTONUP: pos = pygame.mouse.get_pos() for i in tile_list: if i.rect.collidepoint(pos) and i not in taken_list: taken_list.add(i) if draw_object == 'rect': pygame.draw.rect(win, red, (i.rect.x + 25, i.rect.y + 25, 100, 100)) draw_object = 'circle' else: pygame.draw.circle(win, green, (i.rect.x + 75, i.rect.y + 75), 50) draw_object = 'rect' redraw()pygame.quit()import pygamepygame.init()#Initial Valueswin_width = 750win_height = 750rows = 5columns = 5pad = 10#Calculationst_width = (win_width - ((rows + 1) * pad)) // rowst_height = (win_height - ((columns + 1) * pad)) // columnswin = pygame.display.set_mode((win_width, win_height))pygame.display.set_caption('Tic Tac Toe')white = (255, 255, 255)red = (255, 0, 0)green = (0, 255, 0)class Tile(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface([t_width, t_height]) self.image.fill(white) self.rect = self.image.get_rect() tile_list = pygame.sprite.Group()taken_list = pygame.sprite.Group() for row in range(rows): for column in range(columns): tile = Tile() tile.rect.x = pad + ((t_width + pad) * row) tile.rect.y = pad + ((t_height + pad) * column) tile_list.add(tile)tile_list.draw(win) def redraw(): pygame.display.update() draw_object = 'rect'run = Truewhile run: pygame.time.delay(100) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: tile_list.draw(win) taken_list = pygame.sprite.Group() if event.type == pygame.MOUSEBUTTONUP: pos = pygame.mouse.get_pos() for i in tile_list: if i.rect.collidepoint(pos) and i not in taken_list: taken_list.add(i) if draw_object == 'rect': pygame.draw.rect(win, red, (i.rect.x + pad, i.rect.y + pad, t_width - (2 * pad), t_height - (2 * pad))) draw_object = 'circle' else: if t_width < t_height: pygame.draw.circle(win, green, (i.rect.center), (t_width - 2 * pad) // 2) else: pygame.draw.circle(win, green, (i.rect.center), (t_height - 2 * pad) // 2) draw_object = 'rect' redraw()pygame.quit()